For instance, we found ourselves revisiting the magic mirrors we unlocked to mow down demons (which respawn when you leave an area) as a way of getting more powerful early on. Needless to say, finding a magic mirror and remembering where it's located can play a crucial role in the way you play and the areas you can access. Onimusha: Warlords has some very interesting and memorable boss fights. This adds another layer of strategy to the game, since besides the save function, these are the only areas where you can initiate upgrades to your items and weapons. Like games of that time, you can save only at specific save points, which in this case are magic mirrors. If you're playing in the Easy mode, which is unlocked right from the start in the remaster, you will be able to run through it in around 4 hours, depending on how quickly you can get through the puzzles. Speaking of which, Onimusha: Warlords isn't a very long game by any means. Thankfully, mastering the controls doesn't take much time, and you'll be well settled within the first 15 minutes of the game. It doesn't have any tutorials whatsoever. The thing is, you're not handheld through the combat or controls by the game so you have to get all this either by looking at the controller settings or just playing around with the buttons, which is as old-school as it gets. There's no option to dodge as such, but you can quickly back-step to avoid hits. This combined with the blocking mechanism - which you should master as early as possible - is pretty much the essential of combat. You have your regular attack, magical attack, and ranged attack. The action is quite straightforward, which is what makes the game enjoyable in spite of the camera work. That said, Onimusha: Warlords has a number of differentiating factors that do give the game its own identity.įixed camera angles limit your visibility in any particular area. It was a necessary evil during the game's original launch, but retaining a fixed camera angle in 2019 doesn't do it any favours.
This sort of camera is a hold over from the early success of the Resident Evil games and found its way into the likes of Onimusha: Warlords as well as the ill-fated Dino Crisis too. However it manages to get annoying due to the abrupt jump the camera makes in the middle of the action. This gives enemies a bit of a headstart or even an opportunity to ambush you, adding a welcome element of surprise. The game has fixed camera angles, so you'll always be seeing only a part of the area you're in at any given point of time.
and undead ninjas combined with its Japanese setting give it a new lease of life. On the surface, it might seem like a premise that's done to death in video games, but the presence of demons, monsters. Onimusha: Warlords is set in feudal Japan and has you in the role of Samanosuke Akechi, a swordsman tasked with rescuing a princess from an evil warlord. One of the demons you'll be encountering in Onimusha Warlords. We played it on the Nintendo Switch to find out if there's more to it that just shiny new graphics.
Onimusha: Warlords is out on January 15 for the PS4, Xbox One, Nintendo Switch, and Windows PC.
While a large selection of the PS2's greatest games have found their way to the current crop of consoles, some series like Onimusha were left out in the cold - until now.Ĭapcom has dusted off the first game in the series, Onimusha Warlords, and given it a fresh coat of paint while retaining the same title. They've benefitted from the more powerful hardware that makes their visuals shine and more presentable for newer gamers.
Titles such as Devil May Cry, Ratchet and Clank, Shadow of the Colossus, and Jak and Daxter (to name a few) have received the HD treatment over the years. Which is why even now, in 2019, we're still getting remasters and re-releases of games from that era.
The PS2 is widely regarded by many as being the console with the best library of video games ever.